Airsoft Near Green Bay
Airsoft is an awesome way to get out and experience “real life” video games! At Commando, near Green Bay, we offer Airsoft Sunday’s about every other Sunday (see Airsoft calendar when booking for dates) along with a special staging area just for Air Softers! People with all levels of experience are welcomed to join this fun filled day! Field fee is $20.25 (includes tax) for the entire day. We also have a limited amount of rental gear available so call today to reserve.
2020 Airsoft Schedule:
August 9 & 23
September 6 & 20
October 11 & 25
November 8 & 22
Airsoft Rules at Commando, near Green Bay
Standard Field and Safety Rules:
The following rules are for the safety of the players. Those who are unable to follow these rules will be considered unsafe players and will not be welcome to play.
- You must be 10 or older to play Airsoft.
- Always wear eye protection in the form of goggles or masks. All eye protection must meet ANSI Z87.1. Never remove your eye protection while on the battlefield. Full seal goggles and side protection are required. Mesh eye protection is not allowed. Mouth guards are recommended.
- Everyone under the age of 18 must wear full seal and full face goggles. Paintball approved goggles are recommended. We recommend everyone under 18 must wear long sleeves and long pants.
- Full auto guns are not allowed.
- Do not fire in the staging area. If you must test fire your weapon, take it into the chronograph area and fire it there.
- All weapons in staging area must have magazine out, chamber empty, safety on and muzzle cap fixed. Side arms should be holstered and on safe. If the magazine is permanently attached, you must disconnect battery.
- Do not point your weapon at anyone unless you are involved in a game on the battlefield and intend to shoot them.
- Do not fire at any person without proper eye protection.
- Do not fire at non-participants, including paintball players.
- No illegal drug use will be permitted. No alcohol use before or during a game.
- Barrel covers must be on all guns (except pistols) at all times when not within the playing field.
- All “real” weapons including but not limited to firearms and fixed-blade knives are NOT allowed at games. Folding utility knives and pocket knives are allowed as an essential part of survival kit, but they may not be used in game-play.
- Remove all of your gear and trash from the field when you leave.
Standard FPS Maximum Limits:
Chronographs are used before games to test all weapons present. Any weapons that test too high will not be allowed in play. No exceptions will be made, please research upgrades and how they affect your weapon before purchasing or installing them.
All chronograhing will be with .20g BB’s.
The ref must verify chronograph and will tag all acceptable weapons. Any untagged weapons will not be allowed on the field. Chronographing will begin at 10:30 unless otherwise posted.
Standard 6mm .20g BBs
Semi Automatics – 400 fps (1.5j)
Semi-Auto DMR (full auto disabled) – 475fps (2.1j)
Sniper Rifles (Bolt Action ONLY) – 550 FPS (2.8j)
*Limits Measured with .20g BB
HITS & OUTS
- Anyone hit by a BB is hit and out.
- If you are “hit” during a game, 1) immediately yell “HIT!” as loud as you can, 2) place an orange or bright red bandana (death rag) over your head, 3) walk back to the designated area with the bandana clearly visible at all times. (Any rag, bandana, shirt, or bright cloth of the correct color is acceptable). Hold your weapon in a non-threatening manner, do not fire.
- DO NOT talk or interact with live players if you are hit. Dead men don’t talk.
- Ricochet BB’s do not count as hits.
- Hits to your weapon do not count as hits.
- When in doubt, call yourself out. Honor your hits.
All players who participate in CQB should understand that they will be engaging targets anywhere from 25 feet to even 5 feet away and because of that, they may take painful hits. We recommend full masks, long sleeves, long pants, gloves, and hats/helmets be worn for CQB to avoid welts or breaking the skin. “BANG” rules is 10 feet in castle and CQB, however players may surrender if they wish at any time to the opposing force to leave game play without any harm.
When you are too close in range to be comfortable taking a shot, you can call out “BANG” on the player in your sights. Any clean shots with no cover fewer than 15 feet are good candidates for safety kills. Do not call it unless the kill is already a given. Always honor safety kills when they are called on you just like honoring a “HIT”. Safety kills can only be called on one individual at a time, not on entire groups. “BANG” must be said loudly, as to simulate actually firing. Silence can only be maintained if you can tag the other player out. You must be able to point your weapon and call “BANG” on every person if there is more than one.
RUBBER KNIFE KILLS
Players are allowed to “tap out” other players with rubber or plastic knives made for safe Airsoft use. Touch your opponent with your rubber knife and simply tell them that they’re dead. Contact should be no more than a tap; there’s absolutely no slashing, throwing, hitting or martial arts physical contact allowed. Contact must be made with a rubber or plastic replica of a knife, sticks and other objects do not work. DO NOT tap another player in the head, neck, face or groin. Players eliminated by this method should try and acknowledge their hit/death silently.
Anyone acting as a sniper with an upgraded bolt action rifle over 400 fps (1.5j) should carry a sidearm that can be used alternately when engaging targets closer than about 100 feet. If you have no sidearm and find yourself too close to the opposing force, you may either a) call a safety kill, b) wait until they move to a safe range or c) relocate to a safe range. Do not fire at targets closer than 100 feet.
This is yelled out whenever a non-player enters the battlefield, or when a player enters the battlefield without eye protection. All players are expected to echo blind man so that everyone on the field hears it, and upon hearing it each player is expected to sit down and wait until “Game on” is called to continue the game. If necessary, game coordinators will explain the game to the non-participants.